To construct a Turing machine (TM) for the language L = { a^n b^n | n > 0 }, we can outline the components of the TM, such as the states, the tape symbols, and the transition functions. This language consists of strings with an equal number of 'a's followed by 'b's, where n is a positive integer.
Components of the Turing Machine
-
Tape Alphabet: We will use the following tape symbols:
- Input symbols:
a
,b
- Blank symbol:
#
- Marker symbols:
X
,Y
(used to mark visiteda
s andb
s)
- Input symbols:
-
States:
q0
: Start stateq1
: Mark the firsta
q2
: Move to the right to find ab
q3
: Mark the firstb
q4
: Return to the left to find the nexta
q5
: Check for unmarkeda
s andb
sq_accept
: Accept stateq_reject
: Reject state
Transition Function
We'll describe the transitions using (current state, read symbol) -> (next state, write symbol, move direction)
:
-
Initialization:
(q0, a) -> (q1, X, R)
// Marka
asX
and move right(q0, b) -> (q_reject, b, R)
// If the first symbol isb
, it's invalid(q0, #) -> (q_accept, #, R)
// If only#
is found (empty input after marking), accept
-
Marking
b
and Moving Left:(q1, a) -> (q1, a, R)
// Skip over unmarkeda
s(q1, b) -> (q2, Y, R)
// Markb
asY
and move right(q1, #) -> (q_reject, #, R)
// If reached end of input and stilla
s left, reject
-
Finding Unmarked
a
:(q2, a) -> (q2, a, R)
// Move right pasta
s(q2, b) -> (q2, b, R)
// Move right pastb
s(q2, #) -> (q3, #, L)
// If reached the end after marking, move to check for morea
s
-
Returning to Mark
a
:(q3, Y) -> (q3, Y, L)
// Move back over markedb
s(q3, X) -> (q3, X, L)
// Move back over markeda
s(q3, a) -> (q1, X, R)
// If finda
, mark it and go to findb
(q3, #) -> (q_accept, #, R)
// If find no more unmarkeda
, accept
-
Completing the Cycle:
- Continue cycling between
q1
andq2
until you either accept or reject the input. - If at any point, you reach a configuration that cannot continue (e.g., if there's an imbalance or remaining unmarked symbols), lead to the
q_reject
state.
- Continue cycling between
-
Final Check:
- Ensure no unmarked
a
s orb
s remain before transitioning toq_accept
.
- Ensure no unmarked
Summary
This Turing machine effectively checks for an equal count of a
s and b
s, utilizing marking for both types of symbols. Once there are no unmarked a
s or b
s left, and the steps are correctly aligned, the TM will accept the string.
Example Trace
For the input aabb
, the following sequence of transitions occurs:
q0
readsa
, marks it asX
, and moves toq1
.q1
then readsa
(skips), findsb
, marks it (changes toY
), and then transitions toq2
.- Continues marking
a
andb
until all are marked.
If the input has a perfect matching count, the TM will end in the q_accept
state.
You can adjust the specific transitions and states as you implement the TM based on your formal TM specifications.