A diminishing-returns experiment

How many elevators does a building need before adding another elevator barely helps?

Usually, just after demand is comfortably covered.There is no universal number. In this model, “barely helps” means the next car cuts average waiting by less than 5%. The simulator finds that knee for your building.

Elevator fleet simulator

READY
08:00:00UP-PEAK · 0 waiting
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Waiting time versus fleet size

Bars: wait · line: marginal improvement

Live answer

same demand, every fleet

Calculating the knee

Run the model to compare fleets.

Each fleet faces the same traffic profile. That paired comparison makes the improvement from one extra car much easier to see.

Wait at the knee
Handling capacity / 5 min
Passengers simulated
Dispatch mode
Stress-test the conclusion

How the knee moves when demand changes

This sensitivity grid reruns the building at six traffic levels. Orange cells are overloaded or still benefit strongly from another car; green cells have crossed the selected diminishing-return threshold.

AUTOMATIC SCENARIO SWEEP
Design challenge

Can you predict the knee?

Choose the fleet size where you think the following elevator first becomes a marginal addition. Your guess is scored against the full paired simulation. Change the building first to make a new puzzle.

Pick a number before revealing the model’s answer.

Service value minus operating cost

Taller bars are better. This combines passenger time saved with an illustrative per-car operating cost, showing why the mathematically fastest fleet is rarely the economical fleet.

Model documentation

What the simulation is measuring

This is a discrete-event model, not an elevator-code calculation. It creates individual passenger calls, assigns cars, accounts for travel, stops, doors, capacity, and measures the full distribution of waiting times. Its purpose is to reveal the shape of diminishing returns.

01 / THE ANSWER

The marginal-return knee

The chart compares average wait with 1 through 12 cars. For each added car it computes (old wait − new wait) ÷ old wait. The reported knee is the first fleet where the following car improves average wait by less than your threshold.

02 / FAIR COMPARISON

Identical passenger demand

Every fleet size receives the same seeded arrival times and destinations. A quiet run cannot accidentally make one fleet look better. Change a control and a new, still-paired experiment is generated.

03 / PASSENGER FLOW

Up-peak and two-way traffic

Up-peak sends most riders from the lobby to occupied floors, the classic morning office load. Two-way traffic adds inter-floor and down trips, which causes more scattered stops and normally moves the knee upward.

04 / DISPATCH

Nearest car vs destination grouping

Nearest-car dispatch assigns the car that can reach a call soonest. Destination grouping also favors cars already serving nearby destinations, reducing stops and improving handling capacity, especially in tall buildings.

05 / REAL MECHANICS

Speed, doors, and capacity

Travel time grows with floor distance. Every pickup and destination adds door and exchange time. A full car leaves riders behind for another car. In shorter buildings, door time often matters more than rated speed.

06 / SERVICE QUALITY

Mean versus 95th percentile

Average wait describes typical service; the 95th percentile exposes rare painful waits. Two fleets with similar averages can feel very different if one produces long tails during bursts.

07 / ROBUSTNESS

Bursts and an unavailable car

Arrival burstiness clusters passengers instead of spacing them evenly, exposing queue shocks hidden by averages. The outage switch removes one installed car from service, answering whether a lean fleet still works during maintenance or a breakdown.

08 / ZONING

Low-rise and high-rise banks

Zoning assigns half the fleet to lower floors and half to upper floors. It can reduce long cross-building trips in tall towers, but too few cars per zone can make the system brittle. The paired fleet sweep tests that tradeoff directly.

09 / ECONOMIC FRONTIER

Time saved versus car cost

The frontier values passenger waiting time using your hourly slider, then subtracts an illustrative operating charge for every active car. It complements the percentage knee with a cost-aware answer; it is a comparison tool, not a construction estimate.

10 / DESIGN GAME

Guess before revealing

The knee challenge turns the curve into a prediction problem. Shuffle the seeded traffic day, inspect the building assumptions, and choose the fleet where you expect diminishing returns to begin.

11 / RANDOM DAYS

Seeded reproducibility

Shuffle traffic day changes arrival bursts and service-time noise. All 12 fleet sizes still receive the same day, so differences remain attributable to elevator count rather than luck.

12 / SENSITIVITY GRID

One answer is not enough

The demand grid repeats the calculation from a quiet period through an extreme peak. It shows whether the reported knee is stable or jumps when occupancy and arrival intensity are underestimated.

“Barely” is a policy choice.

Use 2% for a strict economic cutoff or 10–15% if passenger experience is paramount. The slider makes that judgment explicit.

Capacity is not comfort.

A fleet can technically transport everyone while still producing unacceptable waits. Designers also check interval, crowding, accessibility, redundancy, fire strategy, and local codes.

The practical bottom line.

Add cars until arrivals no longer outrun handling capacity, then stop when the next car’s measured wait reduction falls below the value you assign to better service.